PC Games Fate Stay Night Realta Nua iSO - The Holy Grail War. A great ritual that materializes the greatest holy artifact, the Holy Grail. There are two conditions to participate in this ritual: to be a magus, and to be a “Master” chosen by the Holy Grail. Fate Stay Night Realta Nua Update, Fate Stay Night Realta Nua release, Fate Stay Night Realta Nua last game Fate Stay Night Realta Nua, pc games Fate Stay Night Realta Nua, Fate Stay Night Realta Nua direct download mirror, Fate Stay Night Realta Nua torrent.
Contents.Gameplay Fate/stay night 's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Often, players will come to a 'decision point' where they are given the chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable and during these times, gameplay pauses until a choice is made that furthers the plot in a specific direction.
There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction. When interacting with the heroines with the routes, an 'affection meter' is created which is raised by giving them an answers that pleases them. Depending on the affection the player has achieved, a 'True Ending' can be unlocked in the Realta Nua version of the game.There are multiple ways in which the player can lose the games involving Shirou's death or a decision that causes the heroine to be murdered.
Should this happen, the player is taken to an area called the Tiger Dojo ( タイガー道場, Taigā Dōjō) where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should in order to survive in the next attempt to complete the game. See also:The story revolves around, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes throughout history for a chance to have their wishes granted.
Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirō was taken in by a retired magus named Kiritsugu Emiya, who would die years later. His responsibility to those who died and his own salvation through his father formed a strong desire for justice and peace in him.
Thus, he earnestly trains his body and minuscule ability with magic to someday greatly help others, even if at his stage people often abuse his generosity. One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are generally supposed to be eliminated. Chased all the way to his home by the spear-wielding warrior Lancer, and barely able to avoid his attacks, Shirō is about to be killed when he is saved. Saber, the personification of a renowned figure in history ( in her case) created to aid participants in the War.
In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized. Fate The first of the three heroines, Saber is an agile and powerful warrior who retains her identity, hence her substitute name after her role as a member of the Saber class.
She also serves as the route's servant protagonist. She was the victor of the Fourth Holy Grail War with another Master and claims to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to form an alliance with Rin. Shirou decides to drop his pacifism when he discovers that his former friend, Shinji Matou, is a Master, with the Servant Rider, aiming to kill all the students from their school to increase Rider's powers.
Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at her full strength without an exchange of mana energy of her master. During a confrontation with the Master Illya and her Servant Berserker, Shirou passes Saber his Mana and later assists her to defeat the enemy by projecting one of Arturia's swords in combat. As Shirou seeks aid in order to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed.
It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail, but it instead caused the fire where Shirou lost his family. Shirou rejects the idea of accepting his wish of the Holy Grail as he decides to accept his past and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should not change Britain's history. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his servant Gilgamesh. Following Shirou's and Saber's victories, Shirou orders Saber to destroy the Grail.
This causes Saber to go back to her last moments before her death. In the PlayStation 2 port version of the game, a new ending is unlocked where Shirou becomes a heroic spirit in order to meet Saber in the afterlife of heroes, Avalon. Unlimited Blade Works The second of the three heroines is, a model student and idol of Shirō's school who is secretly a magus and Master of in the Holy Grail War. Her servant Archer serves as the servant protagonist of the route.
She descends from a long, distinguished line of magi, and though she lacks a formal magic education, she is extremely powerful and gifted in her own right. Rin is dubbed 'The Ice Queen' by classmates for her cold, unreachable, persona at school; however, this is simply a front to hide her true status as a magus. Her presence in the story is established shortly after Shirō is killed by Lancer at school, whereupon seeing him she revives him in respect to his connection with, whom Rin is closely acquainted with. As such, the two decide to become allies in the war, unaware of Archer's true identity as an adult Shirō from one of the series' numerous alternate universes. During the story, Shirou loses control of Saber, but instead aims to fight with his own magical strength to stop the war. Archer betrays Rin, and reveals his despondency and bitterness over his past choices to Shirou.
He subsequently challenges Shirou to a fight, hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of the regrets and misery, deciding to stick to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. In order to follow Archer's hopes, Rin passes Shirou her mana to fight Gilgamesh to replicate Archer's powers. As Shirou nearly kills Gilgamesh, Archer uses his last strength to deliver the final attack at their enemy while assisting Saber to destroy the Holy Grail. In the True Ending, Shirou and Rin move to London to study magic, as well as start a romantic relationship. Heaven's Feel The third and final heroine is, a first year high school student and long-time friend of Shirou’s, who often visits his home to help him with his daily chores.
A quiet, soft-spoken girl, Sakura can be surprisingly stubborn at times, and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin's long-lost sister, who was raised by the Matou family and has since suffered their abuse while in training as a magus. Sakura is also discovered as the true master of, who she reasserts control of from Shinji, making Rider the servant protagonist of the route.
In the route, Saber and Berserker are consumed by the shadows of Angra Manyu, and in the ensuing battle with True Assassin and the corrupted servants, a mortally wounded Archer transplants his left arm to save a dying Shirou. Gta vice city full apk download for android on youtube. Zouken, Sakura’s grandfather, places a shard of the lesser grail from the 4th Holy Grail War in her body, infecting Sakura with Angra Manyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her. Despite the threat Sakura poses to humanity, Shirou, having fallen in love with her, abandons his ideal in favor of saving Sakura, despite Rin’s initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine and uses Archer's powers to save Illya from Berserker. Rin is injured after finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Alter.
Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He then faces Kotomine in a final battle in order to later destroy the Grail. Following Kotomine's death in combat, Illya sacrifices herself to destroy the Grail and transplants Shirou's soul using forbidden magic.
Rider later returns to the cave to grab and bring Shirou's soul home, and Rin places it within a puppet body. Shirou and Sakura then live out a peaceful life together. Development. A collection of the first Fate/stay night mangaThe Fate/stay night, illustrated by Datto Nishiwaki, was serialized in 's manga magazine between the February 2006 and December 2012 issues.
It is an adaptation of the Fate/stay night visual novel, and the manga combines the Fate and Unlimited Blade Works scenarios of the visual novel as well as some elements from the Heaven's Feel scenario while ultimately following the Fate scenario. The manga was licensed for an English-language release in North America by in 2007. In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop.
In 2014, Viz Media's Viz Select imprint announced that they would be releasing the Fate/stay night manga digitally. Twenty volumes were released in Japan between May 26, 2006 and November 26, 2012. A second Fate/stay night manga based entirely on the Heaven's Feel route and illustrated by Task Ohna began serialization in the June 2015 issue of.Himuro no Tenchi Fate/School Life is a comedy 4-koma manga revolving around the normal life at school of the minor characters of Fate/stay night and Fate/Hollow Ataraxia, specifically the character Kane Himuro, classmate of Fate/stay night protagonist Shirō Emiya.
It is serialized in and currently three volumes have been published by.A spin-off manga series written and illustrated by Hiroyama Hiroshi was first serialized in in 2008 and later released into two bound volumes. The series features Illya as a main character where she's living an alternate life as a school girl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titled Fate/Kaleid liner Prisma Illya 2wei! Was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titled Fate/Kaleid liner Prisma Illya 3rei!! Began serialization in 2012.Anime.
See also:, andThe original Fate/stay night series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly the Fate scenario but shows parts of other scenarios as well. When the anime adaptation was in the planning stages at, they were planning an original story, with Shielder, a heroine later used in, as an important character, instead of adapting the events of the source material.
It was produced by the Fate Project, and included, CREi, Type Moon, and Frontier Works. Composed the original music for the series.The series later received its international television premieres on the anime television network in 2007, its English-language television premiere occurring on Animax's English networks in in June as well as its other networks in South Korea, and other regions. Geneon USA also licensed the series for distribution across North America.
Maytag centennial washer remove agitator. The English dub was produced at. On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment still retains the license, Funimation Entertainment assumes exclusive rights to the manufacturing, marketing, sales and distribution of select titles. Fate/stay night was one of several titles involved in the deal.
Has since licensed the TV series and re-released the series on DVD and for the first time on in January 2013. Fate/stay night started airing in North America on the channel on February 7, 2013.The television series was re-released in Japan on January 22, 2010 in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the film Fate/stay night Unlimited Blade Works. Fate/stay night TV reproduction I and II each recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs. The opening song 'disillusion -2010-' is a re-recording of the ' theme song from the television series.An animated film based on the storyline of the Unlimited Blade Works from the visual novel was released in Japanese theaters on January 23, 2010 and produced. The staff from the anime television series, including director Yuji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles. The film earned 280 million yen at the Japanese box office. Has licensed the Unlimited Blade Works film and released it on DVD and Blu-ray.
As with the television series, the film was dubbed at Bang Zoom! The film has been shown on the Anime Network.Following an anime adaptation of the novel series, which aired between October 2011 and June 2012, produced a second Fate/stay night anime television series based on the Unlimited Blade Works from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio Deen Fate/stay night anime and the Fate/Zero anime reprise their roles in the new anime. The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015. An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea. Has acquired streaming and home video rights to the 2014 series for North America, and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015. A ten-minute (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled ' sunny day'.Ufotable has also begun the release of based on the Heaven's Feel route, the first of which is titled and was released in Japan on October 14, 2017 and in the United States in November and December 2017.
The film was released again in the United States on June 5, 2018 and June 7, 2018 with an English dub. The second film, titled was released in Japan on January 12, 2019. Light novels. See also:, andOn November 22, 2006, Type-Moon announced a new installment in the Fate/stay night franchise, titled Fate/Zero, which is a prequel to Fate/stay night, stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast to Fate/stay night, Fate/Zero is a series of instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer, and was written. The first volume was released on December 29, 2006.
The second volume was released on March 31, 2007. The third volume was released on July 27, 2007. The fourth and final volume was released on December 29, 2007, along with the Fate/Zero Original Image Soundtrack 'Return to Zero'. A manga adaptation began serializing in February 2011, followed by an anime adaptation by, marking their debut with the franchise.A light novel titled Fate/Apocrypha was also released. It revolves around a in which the events of Fate/stay night and Fate/Zero never occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012.
The second volume was released on August 16, 2013. The third volume was released on December 29, 2013.
The fourth volume was released on May 30, 2014. The fifth and final volume was released on December 30, 2014. An anime adaptation by was announced for July 2017. Spin-off series. See also: andCharacters from the Fate/stay night series appear alongside other Type-Moon characters in the gag manga series, released by between July 2004 and 2005. An series produced by was released between August 12, 2011 and July 7, 2012.
A spin-off manga series written by Hiroshi Hiroyama, titled, began serialization in 's magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einsbern as she becomes a. Several anime series and a film have been produced. Video games. Dani Cavallaro.
Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games:. — Jefferson, NC: McFarland & Company, 2010. —. Makoto Kuroda.
Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night: // Existence, Phenomenon and Personality. 42—100. Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. — New York: Elsevier, 2011. —. Fate/Complete Material: II Character Material: / Type-Moon.
— Tokyo: Enterbrain, 2010. —. Fate/Complete Material: III Material World: / Type-Moon. — Tokyo: Enterbrain, 2010. —.
Fate/Side Material: / Type-Moon. — Winfanworks, 2004. — 100 p. Fate/stay night: Anime Spiritual. — Tokyo: Kadokawa Shoten, 2006. —. Fate/stay night: Visual Story: / Type-Moon.
— Tokyo: Enterbrain, 2007. —. Fate/secret book: / Type-Moon. — Tokyo: Kadokawa Shoten, 2005.
— 100 p. Fate/Zero material: / Type-Moon. — Winfanworks, 2008. — 147 p.
Prototype material: / Type-Moon. — Colophon, 2011. — 68 p. NewtypeSpecial 劇場版「Fate/stay nightHeaven's Feel」 I.presage flower:// Newtype. — Tokyo: Kadokawa Shoten, 2018.
—.External links Wikimedia Commons has media related to.Games. at (in Japanese). (in Japanese). at The Visual Novel DatabaseAnime. (in Japanese). (anime) at 's encyclopedia. (2000).
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Fate/Stay NightThe Holy Grail War. That hellish, great ritual that offers the ultimate prize for the one who claims it: a wish.
There are two conditions to participate: one must be a magus (magic user), and one must be chosen by the Holy Grail to participate.There are seven chosen Masters, and seven classes of Servants. Only one master may seize the grail.This is the story of a boy who wanted to be a superhero. It's the story of three warring families. It's the story of an ultimate prize and ultimate sacrifice.OVERALL ENDING GUIDE.(Read!). Fate/Stay Night encompasses four separate stories:.
The Prologue. 'Fate' Route.
'Unlimited Blade Works' Route. 'Heaven's Feel' RouteThe four routes must be played in the order listed above, as each unlocks the next one on the list (Prologue- Fate- UBW- HF).
There is therefore a forced route progression, but thankfully each route presents a different tale, reveals new secrets (and answers) to the mysteries of the story, and (arguably) raises the stakes on the outcome of your actions.FSN is well-known for its cornucopia of bad endings. The routes detailed below will faithfully lead you to the 'True' or 'Good' endings of each route (Note: both the Prologue and Fate route have only one ending).This guide will provide a spoiler-minimalized walkthrough for each of the three routes. During the story, if a choice does not directly affect the final outcome of the route (example: good/true/bad ends), I will simply notate it as 'Your Choice.' The content of the game will vary based on what you choose (certain flags will/won't be raised, etc.), but so long as you follow the key choices I note, you will arrive at your chosen ending. If you're interested in planning the consequences of these 'Your Choice' options, please refer to the flowchart.pdf in the FSN directory (courtesy of Mirror Moon, the translators responsible for our amazing English patch).Fate Route Ending Guide. Heaven's Feel has two possible ending scenarios based on the choices you made throughout the story:. the True ending - or the way the author's officially end the HF story.
Note: While controversial, a strong case can be made that either this or the Fate route are considered the work's true, 'canon' endings. A huge population, however, wishes a fig on both their houses, and chooses their own canon.; ) Be a filter, not a sponge. the two 'Neutral' Endings - These 'neutral' endings are interesting specimens.
We don't have a lot of commentary on them. Note: Their canonical value is put into question by F/SN HA (the sequel to FSN)Individual WalkthroughsPROLOGUE. Between Day 1 and Day 14, you must accumulate at least 6 Saber points to finish this route. Saber points will be noted throughout the walkthrough, and highlighted in red.DAY ONE1. Your Choice2. Your Choice3.
Your ChoiceDAY TWOThere may or may not be two choices offered to you. This depending on whether or not you were Sakura-focused on Day one. In both optional cases, the answers are up to you (non-plot decisive).DAY THREE1. (May not show up if this is the first time you're playing the game) Don't stop her.2. Fight ('Revoke' leads to Bad Ending/Tiger Dojo 1)3.
Save her ('Run' leads to Bad Ending/Tiger Dojo 2)DAY FOUR.1. Your Choice2.
Your Choice ( 'Where did you get those clothes?' Leads to +1 Saber Point ).If your first choice on Day 4 was to go to Shinto or Secure the Neighborhood, you've accidentally stumbled into the Heaven's Feel route. This generally can't happen unless you've already unlocked HF (or are playing on a computer/port that has HF pre-unlocked). If you don't want to continue on the HF route (I'd strongly recommend you play the Fate UBW HF order), you'll need to start a new game and make non-Sakura-centric choices until Day four.DAY FIVE1. Your Choice2. Your ChoiceDAY SIX1.
Your Choice2. Don't Fight ('Fight' leads to Tiger Dojo 3)DAY SEVEN1. Your Choice ( Asking about before Saber before she became a servant will give you +1 Saber Point) (Asking about her reason for fighting and why she seeks the holy grail will give you +2 Saber Points )DAY EIGHT1.
You will only get two of the following three options:- Want to know about Saber Before she became a servant ( +1 Saber Point )- Want to know why Saber is fighting ( +2 Saber Points )- Super Move (No Saber Points)2. Your Choice ( 'Go Straight Home' gives you +1 Saber Point )3.
Your ChoiceDAY NINE1. Your Choice2. Your Choice3.
I can't match her ('Beat Her' leads to Tiger Dojo 4)4. Either ('If I can.' Or 'Summon') will work. 'Summon' gives you +2 Saber points. ('No, I can't' leads to Tiger Dojo 5)DAY TEN1. Follow ('Wait' leads to Tiger Dojo 6)2. Your Choice ( 'Run to' will give you +2 Saber Points )DAY ELEVEN1.
I can't do that ('I'll have to do that' leads to Tiger Dojo 7)2. Your Choice ( 'I must fight/First move' will give you +1 Saber Point )3. Your Choice ( 'Worried about Saber' will give you +1 Saber Point )4. Your Choice5. Don't Use It ('Only Option' leads to Tiger Dojo 8 )DAY TWELVE1. Your Choice2.
Your Choice3. Your ChoiceDAY THIRTEEN1. Go with Saber ('Split Up' leads to Tiger Dojo 9)2. Believe in her ('Let Saber' leads to Tiger Dojo 9)3. ('She's got it' leads to Tiger Dojo 10)DAY FOURTEEN1.
Stand Up ('Don't stand' leads to Tiger Dojo 11)DAY FIFTEEN.1. Down the Stairs ('Go back home' leads to Tiger Dojo 12)2. Your Choice3. Strategy Meeting (other options lead to Tiger Dojo 14)4. Give Saber her sheath (other options lead to Tiger Dojo 14).You need at LEAST 5 Saber points in order to survive Day 15. If you lack the 5 points, you'll go to Tiger Dojo 13.Congratulations! Your heart is probably a little broken (in a happy way), and you've seen a glimpse of how wonderful, deep and epic the rest of the story will be.
Congrats on finishing the Fate route.UNLIMITED BLADE WORKS - 'TRUE' ROUTE. To reach the 'True' Route, you need to watch two values: Rin Points and Saber Points. The 'True' Route requires you to have MORE THAN 8 Rin points, and LESS THAN 4 Saber points at a key moment on Day 16.
Saber Points will be highlighted in Red (like in the Fate Route), and Rin Points will be highlighted in green.If you're not big into counting flags, here's my suggestion (and my personal style): What this requirement boils down to is that the True UBW route is Rin-centric. If you play with Rin as your focus, you'll pretty much safely find this route. NOTE: There are actually two ways to enter the UBW route. The main way is on Day 3, and it is this route we'll follow in the guide below.
Some unique choices/scenes do occur if you take the alternate route into UBW. A short section detailing the alternate route can be found just after Day 3's decision guide below.VERY IMPORTANT: You must have at least 2 Rin Points by the start of Day 12 of UBWDAY ONE1. Your Choice2. Your Choice3. Your ChoiceDAY TWOThere may or may not be two choices offered to you. This depending on whether or not you were Sakura-focused on Day one. In both optional cases, the answers are up to you (non-plot decisive).DAY THREE.1.
(This decision transfers you onto the UBW route)2. Either 'Follow them' or 'Stay Here.' ('Do as Tohsaka Said' leads to Tiger Dojo 15)3. If you chose 'Follow Them' in decision #2 above, you can choose either option (though 'Bring Back' give +1 Saber Point, and +1 Rin Point ); If you chose 'Stay Here' in #2 above, you need to choose 'Head to the Graveyard' ('Don't Go' will send you to Tiger Dojo 15).The alternate route into UBW requires you to make the following choices on Day 3: 'Don't Stop Her', 'Fight', 'Save Saber'; and on Day 4: (Your choice, but 'Ask about yesterday' will get you +1 Rin Point ), '.I'm sorry, but I can't.'
. After that, you can move on and join the guide at the Day 4 decision guides, like normal. Note that some additional scenes/choices will be available at various parts of UBW which otherwise wouldn't be available.DAY FOUR.1. Your ChoiceDAY FIVE1. Your Choice ('I'll go see how Saber's doing' will give you +1 Saber Point )2.
Jump to hallway ('Jump to the Stairs' leads you to Tiger Dojo 16)3. Your Choice ('Can I hand her my command spell?' Will SUBTRACT a Rin Point (-1 Rin Point) ) ('Can I admit defeat against her?' Will give you +1 Rin Point )4. Your Choice, but not 'Use the Command Spell' (which will send you to Tiger Dojo 17)5.
Your ChoiceDAY SIX1. Your ChoiceDAY SEVEN1. Your Choice2. Your Choice ('Use the Command Spell to Call For Saber' will give you +2 Rin Points )DAY EIGHT1. It'll be pointless, don't ask ('I guess I'll ask' will lead you to Tiger Dojo 18)2. Your Choice ('Meat's on Sale, buy for Saber' will give you +1 Saber Point ) ('Worried About Sakura, go to Matou' will give you +1 Rin Point )DAY NINE1. Your Choice ('I guess that's the only option' will give you +1 Rin Point )2.
Protect Tohsaka ('Help Saber' will take you to Tiger Dojo 19)DAY TEN1. Your Choice ('Talk to Saber' will give you +1 Saber Point ) ('Talk to Tohsaka' will give you +1 Rin Point )DAY ELEVEN1.Your Choice (If you chose to make Japanese Food/Take it out on the culprit, you'll get a second choice in the next scene. That choice is also a 'Your Choice')2.
Refuse ('Obey' leads to Tiger Dojo 20)DAY TWELVE.1. Meet up with Tohsaka (If you have less than 2 Rin points, you wont get this option, and you'll ultimately go to Tiger Dojo 21) (If you choose 'Go to the Church for Advise', you'll similarly ultimately end up at Tiger Dojo 21) (Both of these paths have an option before the Tiger Dojo, but all of those choices still lead to the bad end)2.
Not yet, I can't act so recklessly ('I'll go out. I can give Tohsaka an opening.' Will lead to Tiger Dojo 22)3. Your Choice.You MUST HAVE at least 2 Rin Points to survive Day 12DAY THIRTEEN1. Your Choice2.
Stop the man (choosing 'Restrain myself' will ultimately lead to Tiger Dojo 23)3. Either 'I don't mind, but under one condition' (which gives you +1 Rin Point ), or '.All Right'.
('I refuse' will lead you to Tiger Dojo 23)DAY FOURTEEN1. Your ChoiceDAY FIFTEEN1. Your Choice ('Think' will give you +1 Rin Point ) ('Go Over Strategy with Tohsaka' will give you +2 Rin Points ) ('Check Up On Saber' will give you +1 Saber Point )DAY SIXTEEN.During the story of day 16, your total Rin and Saber points are calculated. If your Saber Points are 4+, and your Rin Points are less than 8, then you will get the 'Good' end. Otherwise, you'll get the 'True' end. Regardless of which path you get, you'll need to make the following choice:1.
'No way, I can't!' ('I'll at least take him.' Will take you to Tiger Dojo 24)UNLIMITED BLADE WORKS - 'GOOD' ROUTE. Reaching the 'Good' route requires you attention to two values: Rin Points and Saber Points. The 'Good' route requires you to have AT LEAST 4 Saber points, and LESS THAN 7 Rin Points at a key moment on Day 16. Saber Points will be highlighted in Red (like in the Fate Route), and Rin Points will be highlighted in green.If you're not big into counting flags, here's my suggestion (and my personal style): What this requirement boils down to is that you play UBW with a focus still on Saber. Watch your choices, skew them to her (and other characters, away from Rin), and you'll get this ending pretty easily.
If possible, however, consider jotting down and keeping track of your point values just in case. NOTE: There are actually two ways to enter the UBW route. The main way is on Day 3, and it is this route we'll follow in the guide below. Some unique choices/scenes do occur if you take the alternate route into UBW. A short section detailing the alternate route can be found just after Day 3's decision guide below.VERY IMPORTANT: You must have at least 2 Rin Points by the start of Day 12 of UBWDAY ONE1. Your Choice2. Your Choice3.
Your ChoiceDAY TWOThere may or may not be two choices offered to you. This depending on whether or not you were Sakura-focused on Day one. In both optional cases, the answers are up to you (non-plot decisive).DAY THREE.1. (This decision transfers you onto the UBW route)2. Either 'Follow them' or 'Stay Here.' ('Do as Tohsaka Said' leads to Tiger Dojo 15)3.
If you chose 'Follow Them' in decision #2 above, you can choose either option (though 'Bring Back' give +1 Saber Point, and +1 Rin Point ); If you chose 'Stay Here' in #2 above, you need to choose 'Head to the Graveyard' ('Don't Go' will send you to Tiger Dojo 15).The alternate route into UBW requires you to make the following choices on Day 3: 'Don't Stop Her', 'Fight', 'Save Saber'; and on Day 4: (Your choice, but 'Ask about yesterday' will get you +1 Rin Point ), '.I'm sorry, but I can't.' . After that, you can move on and join the guide at the Day 4 decision guides, like normal. Note that some additional scenes/choices will be available at various parts of UBW which otherwise wouldn't be available.DAY FOUR.1. Your ChoiceDAY FIVE1.
Your Choice ('I'll go see how Saber's doing' will give you +1 Saber Point )2. Jump to hallway ('Jump to the Stairs' leads you to Tiger Dojo 16)3. Your Choice ('Can I hand her my command spell?'
Will SUBTRACT a Rin Point (-1 Rin Point) ) ('Can I admit defeat against her?' Will give you +1 Rin Point )4. Your Choice, but not 'Use the Command Spell' (which will send you to Tiger Dojo 17)5.
Your ChoiceDAY SIX1. Your ChoiceDAY SEVEN1. Your Choice2. Your Choice ('Use the Command Spell to Call For Saber' will give you +2 Rin Points )DAY EIGHT1. It'll be pointless, don't ask ('I guess I'll ask' will lead you to Tiger Dojo 18)2. Your Choice ('Meat's on Sale, buy for Saber' will give you +1 Saber Point ) ('Worried About Sakura, go to Matou' will give you +1 Rin Point )DAY NINE1.
Your Choice ('I guess that's the only option' will give you +1 Rin Point )2. Protect Tohsaka ('Help Saber' will take you to Tiger Dojo 19)DAY TEN1. Your Choice ('Talk to Saber' will give you +1 Saber Point ) ('Talk to Tohsaka' will give you +1 Rin Point )DAY ELEVEN1.Your Choice (If you chose to make Japanese Food/Take it out on the culprit, you'll get a second choice in the next scene.
That choice is also a 'Your Choice')2. Refuse ('Obey' leads to Tiger Dojo 20)DAY TWELVE.1. Meet up with Tohsaka (If you have less than 2 Rin points, you wont get this option, and you'll ultimately go to Tiger Dojo 21) (If you choose 'Go to the Church for Advise', you'll similarly ultimately end up at Tiger Dojo 21) (Both of these paths have an option before the Tiger Dojo, but all of those choices still lead to the bad end)2. Not yet, I can't act so recklessly ('I'll go out. I can give Tohsaka an opening.' Will lead to Tiger Dojo 22)3. Your Choice.You MUST HAVE at least 2 Rin Points to survive Day 12DAY THIRTEEN1.
Your Choice2. Stop the man (choosing 'Restrain myself' will ultimately lead to Tiger Dojo 23)3. Either 'I don't mind, but under one condition' (which gives you +1 Rin Point ), or '.All Right'. ('I refuse' will lead you to Tiger Dojo 23)DAY FOURTEEN1. Your ChoiceDAY FIFTEEN1. Your Choice ('Think' will give you +1 Rin Point ) ('Go Over Strategy with Tohsaka' will give you +2 Rin Points ) ('Check Up On Saber' will give you +1 Saber Point )DAY SIXTEEN.During the story of day 16, your total Rin and Saber points are calculated.
If your Saber Points are 4+, and your Rin Points are less than 8, then you will get the 'Good' end. Otherwise, you'll get the 'True' end. Regardless of which path you get, you'll need to make the following choice:1. 'No way, I can't!'
('I'll at least take him.' Will take you to Tiger Dojo 24)HEAVEN'S FEEL - 'TRUE' / 'NORMAL 1' / 'NORMAL 2' ROUTES.
The 'True' and 'Neutral 1/2' routes diverge on Day 16. A guide at that point will explain how to select your ending.Before anything, you need to know that Heaven's Feel is the hardest and most complicated route in the game. There are a LOT of variable flags. Here are the new variables: Sakura Points, Ilya Points, IlyaConversations.Note: Heaven's Feel is a very complicated route. I will do my best to make it simple, but if all else fails and we get separated, remember this: the power of love is remarkable.
If your love for Sakura is strong enough, several flag barriers (and thus bad ends) can still be overcome. (How's that for a beautiful real life lesson?) There are some exceptions, so please read the following warnings.WARNINGS.If you do not have at least 9 Sakura Points by the end of Day 7, you'll be sent to Tiger Dojo 25.If you have less than 3 Ilya Points by the beginning of Day 8, you will be sent to Tiger Dojo 26.During the events of Day 13, if you do not have at least 12 Sakura Points, you'll be taken to Tiger Dojo 35.Normal End 1 requires you to have 3 or less Ilya Points.Normal End 2 requires you to have finished the True route beforeDAY ONE1.Help Sakura (gives +1 Sakura Point )2. Your Choice3. I'll take Sakura HomeDAY TWO1. I'll make one more side since Sakura's coming2. I'm worried about SakuraDAY THREE1.Don't stop her2.
Save SaberDAY FOUR (HF Route)1. Your Choice ('Secure' gives +1 Saber Point )DAY FIVE1. Your Choice ('Consult Her About Sakura' gives +1 Rin Point ) ('I Smell Danger' skips the next choice)2. Your Choice, both will end up giving +1 IlyaConversation ('I don't hate you' gives +1 Ilya Point )3. Your Choice ('I'll tell her myself' gives +2 Sakura Points )4.
Your Choice ('Should I go check on her?' Gives +2 Sakura Points )DAY SIX1. Your Choice2. Your Choice, but 'I'll go shopping' is recommended (gives +1 IlyaConversation ).
('I'll have a snack' gives +1 Sakura Point )3. Your Choice4. Your Choice, but 'No I'm worried about Sakura' will give a whopping +5 Sakura PointsDAY SEVEN.If you have 2 IlyaConversation points, you'll get a choice here1. 'Forgive Me' gives no bonuses, 'Invite' gives +3 Ilya Points and a flag, 'Do anything she says' gives +3 Ilya Points.If you do not have at least 9 Sakura points by the end of Day 7, you'll be sent to Tiger Dojo 25DAY EIGHT.1. Your Choice2.
Your Choice (but 'Attack' leads to Tiger Doujo 27).If you have less than 3 Ilya Points by the beginning of Day 8, you will be sent to Tiger Dojo 26DAY NINE1. Your Choice (but all options except 'He was on guard against my counter' give +1 Rin Point )2. I can't do this myself ('No, this is my problem.'
Leads to Tiger Dojo 28)3. Your Choice ('Yes' leads to +1 Rin Point )4. Your Chocie ('No' leads to +1 Rin Point )5. ('I guess it can't be helped' will ultimately lead to Tiger Dojo 31 down the road)6. Your Choice ('No, I can't leave her by herself' gives you +1 Sakura Point )7. Your Choice, except for 'Close my eyes and attack' which leads to Tiger Dojo 29 (but 'Pull Tohsaka's Hand' gives +1 Rin Point and +1 Sakura Point )8.
I wan to protect Sakura ('Persist on Superhero' leads to Tiger Dojo 30)DAY TEN1. Your Choice (but 'Want something to eat, Rider?' Will give +1 Sakura Point ) ('I really like her' will give +1 Sakura Point )2. 'I should go see what's going on' ('I should stay here' leads to Tiger Dojo 32)3. Protect Ilya ('Bring Back Tohsaka' leads to Tiger Dojo 33)4. Your Choice ('I guess Ilya' gives +1 Ilya Point ) ('I Guess Tohsaka' gives +1 Rin Point )5.
Your ChoiceDAY ELEVEN1. Your Choice (all options except 'Go check on Tohsaka/Ilya' give +1 Sakura Point )DAY TWELVE1. NodDAY THIRTEEN1. Accept ('Don't Accept' leads to Tiger Dojo 34)2.
I can't do that.During the events of Day 13, if you do not have at least 12 Sakura Points, you'll be taken to Tiger Dojo 35DAY FOURTEEN1. Your Choice ('Quickly go home' gives +1 Ilya Point ). At this point in the guide, I will not be making any more notes about Tiger Dojos.
There are SEVERAL left, but they will clutter up the guide. Please see the flowchart for the last few.DAY FIFTEEN1. Your Choice4. Give Answer to question5.
Will I be on Sakura's side until the very endDAY SIXTEENThis is where the road diverges. There are three endings possible: the True Ending, Normal Ending 1, and Normal Ending 2. Note: the 'Normal' ending is thus called because the term 'Good' is controversial in its nomenclature. Follow the guides below for each ending:True End:1. Wait for my chance2.
Bring my arm downNormal End 1:1. Use another projection2. Bring my arm down.Have 3 or less Ilya PointsNormal End 2:.Requires you to have beaten the HF True route before1. Use another projection2. Bring my arm down3.
Do itThis walkthrough was heavily based on 's amazing Flowchart.pdf walkthrough packaged with the English patch. A huge thank you for their amazing work. The VN community is made more for it.Thanks!
According to Nasu, Fate/EXTRA is a JRPG which takes place set in an alternate universe that split from the Fate/stay night timeline in the 1980s to 1990s.The Story is set in the in a school called Tsukumihara Academy, a fictional place existing with an artificial environment called the Moon Cell. There, the Moon Cell orchestrates a replication of the Holy Grail War using a system called Serial Phantasm or SE.RA.PH, which handles the summoning of Servants. Servant data is taken from the Automaton (Moon Cell Automaton), a spiritual computer system built on the lunar surface by a pre-human civilization and discovered by humans in the year 2032.The Automaton has monitored and recorded all occurrences on the Earth (including the activities of human heroes) since time immemorial. In this sense, it is similar to the Throne of Heroes, but it’s possible to summons beings which aren’t present in the Throne.Each of the 128 participants in the war must duel the other Masters in a place called the Arena, where failure results in deletion from both the real and digital worlds. When only one remains, the “Holy Grail” shall grant the victor’s wish. This is not an Eroge, just to be clear.I managed to buy this game new in the U.K and i’m pretty sure you can download it from PSN. All I am trying to say is that this game is far more accessible to western audiences than most of the games on this site.
Fate Stay Night Wiki
If you have the means and income, it is good and responsible to support the industry and developers that you care about. I don’t like being a preaching scumbag, and i’m not trying to stop the people who want to mess around with emulation, seems like a hassle to me though!